Ride Review:
The Silver Bullet
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| The Giant Loop On Silver
Bullet: Kickin' The Sky |
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| The beginning:
walls and dirt, and the summer of construction |
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I used to
go to Knott's a lot years ago, 1990-1994. I did the
after 5pm-12 midnight for half price on Saturday nights,
and did it every few weeks or so. But although the
park was fun, there were a lot of things missing.
The major thing was a serious lack of full circuit
roller coasters. Yeah, Soap Box Racers was a cool
ride, but not terribly thrilling. Boomerang and Montezoomas
Revenge were cool, but too short and with one train,
the lines were too long. I chose instead to start
driving to Magic Mountain, which I did not do that
often because of the two hour-plus drive, so I could
ride Viper and the other coasters.
Even when Knott's got GhostRider, an awesome wooden
coaster in my top five, and Xcelerator, a heck of
an adrenaline rush, the park still was missing one
thing: a full circuit steel roller coaster with inversions.
That's why when I first heard about this coaster,
the Silver Bullet, I was thrilled. Not only was it
made my B&M, whose rides I knew were known for
reliability, safety, and a good hourly capacity that
led to short waits, but the layout looked to be a
good one. Turns out this had been being planned for
a couple of years.
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Through
the summer, I watched as the former lake area was
razed and huge cranes and construction equipment,
both when I visited the park and from the photos taken
by online sites like Westcoaster
that were following the construction. Each time a
new part was added to the ride, the enthusiasm seemed
to grow as this huge new coaster was taking over the
Knott's skyline. It never has been determined why
exactly a coaster called the "Silver" Bullet
is red and yellow and why some of the track is all
red and others are red and yellow, but who cares.
By September 31st, the track layout was completed,
and work had begun on the new mining themed area around
the ride; the park and the crew had to deal with the
huge Halloween Haunt event as well as the deadline
of having the coaster open by December 7th instead
of the originally planned December 24th. In fact,
one week before the opening, the lake below the ride
as well as the trrain and boat ride were piles of
dirt and mud.
Although the park was beset by heavy rains and a tight
deadline, they did an amazing job pulling it all together
for Opening Day, and I was there to
get about nine rides in. Was it worth the wait? In
my opinion, without a doubt. It quickly made it into
my Top Five Coasters, right up there alongside X and
Xcelerator.
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| Taking
shape: August 2004 |
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| Flying
from the loop into the overbanked turn and into
the second much steeper drop |
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Ok, so you
might have heard a few reviews from people who say
this coaster is "boring" and "forceless"
and "tame" (although I find it amusing that
many of those same people seem to want Knott's to
be more like Disneyland with more "family"
rides and few or no coasters at all, or are those
who think that other coasters that many consider rather
extreme are "tame") or "mediocre"
or "just ok", but I say the same thing I
say about other coasters: ride it yourself, and make
up your own mind.
I am not alone in thinking this is a very well done
coaster, and although it is nowhere near as intense
as coaster like X, Goliath or Xcelerator, it is a
downright FUN ride, and it is not "forceless"
at all; it pulls some solid G forces......but not
enough to make you unable to ride once or twice. It
has that balance where you can get right back in line
and go again and again, because it is so smooth and
intense-without-being-too intense. I like that. If
I want the "OMG!" factor, Xcelerator is
about a three minute walk away.
You enter the ride, which has a unique theme to a
device invented by the fictitous "Jacob Mining
Company" (named after Jacob "Jack"
Falfas, who was the VP of West Coast Operations and
in charge of Knott's at the time the ride opened)
through the "Jacob Mining Company" sign
and a nicely themed area, complete with a sign giving
the "Legend Of The Silver Bullet". From
there, you have a quick wait through a line underneath
the brake run and transfer track, and when the line
is full, under parts of the coaster as well. Even
if the line is full, it moves faster than any at the
park (as long as two trains are running) and once
you get to the three flights of stairs to the Western
themed station about 30 feet above ground, you are
about ten minutes away from getting on the ride.
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Once
you get to the top, you get to choose front or back.
Of the seats on this one, front is the best for the
visuals and the feeling of flight, and the back is
better for a little more intensity. Videos show you
how to board and the rules of the ride, and you will
get to hear the operators with a headset mike offer
entertaining spiels and get people worked up for the
ride (this is something I wish Magic Mountain did;
this would be great on X or some of the others there).
There are convenient cubicles for any loose articles,
and the park seriously enofrces this policy. If they
see a train leave with them, I have seen them stop
the train on the lift and have an operator go up and
get them before the ride continues. Once everyone
is secure and strapped in, the floor drops, and the
train leaves and makes a hard right turn to the lift.
The lift moves fast and is incredibly quiet, and offers
a nice view of the ride to come on the right, and
of the park on the left. Once you reach the top at
146 feet, take in the view and get ready, and hold
on. You do a short dip and a heavily banked turn over
Fiesta Village, and the drop begins.
The drop is not that steep; it's only at a 40 degree
angle, but you pick up a lot of speed very fast, narrowly
missing Jaguar's track right below and pull a lot
of G forces as you soar into the 105 foot tall loop.
In the front you can feel yourself floating in your
seat as you dive from the top of the loop back towards
the ground. You level out still about 30 feet above
the ground, which is an interesting effect.
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| This
is one twisted layout indeed and the park did
a nice job making it fit without having to retire
classic Knott's attractions |
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| If you
sit on the right side of the train, you go upside
down on this part. |
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Coming out
of the loop, you rise up, high above the plaza and
the stage coach ride and then into one of the ride's
sweetest moments: the overbank. If you're on the right
side of the train, you will be fully upside down at
this point, then the train floats into a rather steep
dive down until it looks as if your feet are going
to skid into the ground below, just in time for you
to fly high above the entrance plaza to the park into
the Cobra Roll; you do two corkscrews high above the
people walking underneath and then fly face first
towards the people watching below, right down to the
ground again. Smile for the camera if you can.
In the front it briefly looks as if you will smash
right trhough the fence in front of you, but then
you zip up again and into one of the best parts of
the ride, the zero-g roll, where the train rotates
left 360 degrees, causing you to float out of your
seat once again, before diving back down into a spiral
over the Indian Dancing show and the people watching
below.
And it's only half over.
What follows is a little disorienting, but nicely
paced; you enter a "wingover" which is an
inverted corkscrew to the left over the path of the
stage coach (which you think might scare the horses,
but worry not-this ride is quieter than the stage
coach wheels) that lifts you out of your seat again.
Now you are over the plaza in front of the ride entrance,
and you do a "bunny hop" that is banked
a little, that offers a nice little pop of airtime,
putting the track over the water.
Then you enter the most intense part of the whole
ride; you do another "wingover" to the right
this time, but the exit to it leaves you mere feet
above the water. Then you enter a very tight helix
as you spiral upward very quickly. It is advised that
you keep your head against the headrest and look forward
here; nearly every time during this part it feels
like my facial features are being pressed forward. |
From
there, you glide into the brake run, complete with
smooth magnetic brakes, and then a little dip over
the midway and ride entrance and back into the station.
The ride could be slightly longer, but it offers a
nice punch during the 2 minute and nine second journey.
Often the lines are short if they are running two
trains, and you can go around again; stop and take
a look at your on ride photo as you exit through the
gift shop.
I think this is a great ride, and it made number three
on my top five because it is smooth and because the
theming and the visuals of sailing over the midways,
other rides and parts of the park really do add to
the ride. Many disagree with me on this but I think
that overall, it is a far superior coaster to Batman:
The Ride (even though that one is in my top ten coasters),
but that is just a matter of opinion; I like rides
that I can ride over and over and not get queasy or
have to take a break.
No, it's not the "tallest or fastest in the world",
the drop is not uber steep, and it does not fly through
the inversions so much as it glides; but it is very
well engineered and the smoothest coaster I have ever
ridden, and it's quiet as well; a good thing as it
keeps the residents who live near Knott's more likely
to approve plans for a future coaster, and it does
not detract from the Knott's theme.
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| The
most intense part of the ride comes at the end,
with this "wing over" inversion into
a very tight helix |
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| This
is GhostRider's evil steel twin at night; at
night both rides offer a far more intense ride
than in the daytime |
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But even
many of those who I have talked to who feel that this
ride lacks intensity have been blown away by night
rides on this coaster. At night it becomes an entirely
different beast, and even if it is just an illusion
created by the well configured way the ride is lit
at night, it really does seem to whip through the
course a lot faster. Even so, I was able to get about
20 rides in a row on this during the ERT (Exclusive
Ride Time) at the Winter Coaster Solace without feeling
ill (although I may not be the person to judge on
that, as I can ride X over and over without feeling
ill). Part of it is leaning into the direction of
the inversions when you go through them; that will
prevent you from getting too disoriented. At night,
this ride packs an even bigger punch, just as GhostRider
does at night.
Overall this is a stellar addition to an already great
theme park and brings an even better coaster selection
to the park. It's intense enough for thrillseekers
but also will have appeal to those who want to get
to the bigger rides; as long as you don't mind going
upside down, it is thrilling but not "scary".
This is one Silver Bullet that hits right on target.
Here's hoping that Knott's will call on the coaster
expertise of B&M again in the future for another
one like this when it's time to add another coaster,
as they did a great job of fitting this one in. |
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